Dungeon #23
Climate/Terrain: | Any/Land |
---|---|
Frequency: | Rare |
Organization: | Small group or solitary |
Activity Cycle: | Any |
Diet: | Carnivore |
Intelligence: | High (13-14) |
Treasure: | G |
Alignment: | Chaotic evil |
No. Appearing: | 1-3 or 1-6 |
Armor Class: | -7/-5 |
Movement: | 12 |
Hit Dice: | 7+7 |
THAC0: | 13 |
No. of Attacks: | 7 |
Damage/Attack: | 2-8 (constriction) and by weapon type (×6) |
Special Attacks: | See below |
Special Defenses: | +1 or better weapon to hit |
Magic Resistance: | 80% |
Size: | L (7’ tall, 30’ long) |
Morale: | Champion (15) |
XP Value: | 10.000 (includes use of magical weapons) |
This wicked denizen of the outer planes has a multiarmed female torso atop the body of a great snake. When uncoiled, she can stand taller than a large man. Each of the abhir’s six arms can wield a weapon (favored weapons are magical swords and battle axes). This monster can constrict her victim with her snakey tail, and can cause magical darkness in a 5’ radius. She has infravision and other extraordinary abilities, any one of which can be used once per round: charm person, teleport, levitate (as an 11th-level wizard), read languages, detect invisibility, pyrotechnics, polymorph self, project image. The abhir can gate in another abhir with a 50% chance of success.
Abhirs desire the sacrifice of strong warriors, and they are constantly looking for ways to do evil deeds in service of their lords. Lower-level denizens of the outer planes greatly fear the domineering and cruel abhirs.