Spelljammer

Beholder Mage

Mage Tyrannœil

Wildspace



Beholder Mage
Climate/Terrain:Space
Frequency:Very rare
Organization:Solitary
Activity Cycle:Any
Diet:Omnivore
Intelligence:Genius (17-18)
Treasure:As beholder
Alignment:Neutral evil

No. Appearing:1
Armor Class:0
Movement:Fl 3 (B)
Hit Dice:40 hp + 5/lvl
THAC0:11
No. of Attacks:1
Damage/Attack:2-8
Special Attacks:Magic
Special Defenses:Nil
Magic Resistance:Nil
Size:M (3-5’ diameter)
Morale:Fanatic (18)
XP Value:11,500 + 500/lvl

Though beholders are exceptionally intelligent, they have found little success in learning magic. Most have contented themselves with the natural abilities of the eye tyrant.

Why can’t beholders manipulate the magic that flows so freely through their bodies? The reason is their central eye, that produces the anti-magic ray. Its energies effectively “short circuit” the creature’s magical potential.

A beholder can learn magic if its central eye does not function. The first beholder magi were born blind in this eye and learned magic to compensate. Others ruthlessly put out their own eyes, though these fanatics are nearly always outcast from all beholder nations.

Combat: Like human wizards, beholder magi learn their art gradually and gain different power levels. For a random determination of a beholder mage’s level, roll on the chart below. Note that although the percentages of low level mages are much higher, these numbers reflect those likely to encounter an adventuring party.

Like all beholders, the spellcasting variety focus their magical energies through their eyestalks. Projecting spells through an eyestalk changes the focus of that eye so that the original power is lost forever. Of course, the mage may learn a spell that duplicates the lost ability.

When creating a beholder mage, determine which eyestalks have become spellstalks. Most beholders change their eyestalks into spellstalks in the following order: charm person, sleep, slow, fear, cause serious wounds, charm monster, flesh to stone, telekinesis, disintegrate, and death.

Once an eyestalk has become a spellstalk, the beholder mage “stores” in it any one spell that it knows. Storing a spell requires the same time a human wizard would need to memorize that spell from his book. Once a spell is stored in an eyestalk, the beholder rnage may use it as often as desired, in the same way it uses the innate powers of its other eyestalks.

Once a beholder rnage knows a spell, it no longer requires a book. It is still limited to the maximum number of spells allowed by its Intelligence. The maximum spell level it may learn is determined by its level, as shown on the chart below:

RollLvlSpellstalksMax. Spell lvl
01-10111
11-28221
29-50332
51-70452
71-85573
86-94683
95-007104

The choice of spells is limited by several factors:

Beholder magi can use only the number of eyes that a common beholder may use, as explained in the Monstrous Compendium. When rolling for the eyes that may be used, substitute spellstalks for the eyestalks they replaced.

Like ordinary eyestalks, spellstalks can be severed. The beholder rnage loses that eye’s stored spell until the stalk can regenerate. A spellstalk grows in “blank,” and the beholder mage must relearn the spell to store in it.

Habitat/Society: Beholder magi are more solitary than their spacefaring companions. In temperament, they resemble the avaracious groundling beholders. However, they are less aggressive and more prone to negotiation, or better said, trickery.

Beholder magi who have dispensed with their telekinesis power cannot manipulate their spell books or other magical devices. Therefore, they sometimes employ charmed servants to turn pages and carry possessions.

Ecology: Some potions use the eye of a normal beholder as an ingredient. Substituting the spellstalk of a beholder mage produces unpredictable, sometimes bizarre results. Roll on the Potion Compatibility table on page 141 of the DMG.

In all cases where only one of the two potions being mixed functions, the potion being created is the one that works. When it states that both potionsfunction, the second effect is that of the spell stored in the spellstalk when it was removed.