Old Empires
Climate/Terrain: | Any/Desert, arid, or cities |
---|---|
Frequency: | Uncommon |
Organization: | Group |
Activity Cycle: | Any |
Diet: | Carnivore |
Intelligence: | Highly (13-14) |
Treasure: | Nil |
Alignment: | Lawful evil |
No. Appearing: | 1-20 |
Armor Class: | -2 |
Movement: | 12 or see below |
Hit Dice: | 6 (25 hp) |
THAC0: | 11 (15) |
No. of Attacks: | 1 or see below |
Damage/Attack: | 1-12 or see below |
Special Attacks: | Polymorph self |
Special Defenses: | See below |
Magic Resistance: | 10% |
Size: | Variable, M (6˝’ tall) |
Morale: | Elite (16) |
XP Value: | 1,400 |
Each divinity of the Mulhorandi pantheon has a number of magical servitors, known as minions. Each minion is a fanatical follower of the deity and serves his ends at all costs.
Divine minions serve as messengers of the deities. In the case of the minions of Set, they also serve as assassins and as military assistance for his mortal worshipers. They appear as great warriors, well over six feet tall and quite broad, in bronze plate armor that is decorated with the symbol of their deity.
Combat: Divine minions are capable of taking a number of different forms. Armor Class, Hit Dice, and hit points remain the same, while they acquire the movement rate, attacks, and special attacks of each form. The stats of these forms are as follows:
Form | Move | AT | Dmg | SA |
---|---|---|---|---|
Baboon | 12 | 1 | 1d4+1 | Nil |
Bear | 12 | 3 | 1d6/1d6/1d8 | Hug |
Crocodile | 6, Sw 12 | 2 | 2d4/1d12 | Nil |
Hawk | 3, Fl 24 | 3 | 1d3/1d3/2d4 | Swoop |
Ibis | Sw 6, Fl 12 | 1 | 1-3 | Nil |
Jackal | 15 | 1 | 1d2 | Nil |
Lion | 12 | 3 | 1d4/1d4/1d8 | Rear claws |
Scorpion | 12 | 3 | 1d8/1d8/1d4 | Sting |
Snake | 15 | 1 | 1d3 | Venom |
All minions roll their attacks and saving throws as 10th-level fighters; this is reflected in the THAC0 stat above.
The minions of each deity in the Mulhorandi pantheon can assume a number of different forms, as follows:
Habitat/Society: Divine minions are creatures touched by divine power. They serve the deities or me Mulhorandi pantheon; hundreds live in the deities’ towers in Skuld. With the exception of Set, all minions are willing volunteers to divine service; they forfeit life in return for the honor of working for their deity throughout eternity.
Set’s volunteers are less willing, as his touch can transform its victim into a minion of Set. These lawful evil creatures are by far the most active divine minions, as the others prefer not to be noticed by mortals unless specially called by magic.
Ecology: Divine minions are supernatural creatures; they need not eat or drink.
Their armor and all possessions disappear when slain, and they carry no treasures.