Spelljammer

Pristatic

Pristatique

MC Spelljammer Appendix II



Pristatic
Climate/Terrain:Phlogiston
Frequency:Very rare
Organization:Solitary
Activity Cycle:Any
Diet:See below
Intelligence:Exceptional (16)
Treasure:Nil
Alignment:Chaotic good

No. Appearing:1
Armor Class:10 (without sphere)
Movement:18
Hit Dice:8+1
THAC0:13
No. of Attacks:Nil
Damage/Attack:Nil
Special Attacks:See below
Special Defenses:See below
Magic Resistance:50%
Size:S (3½’); M (5’) with sphere
Morale:Steady (12); Elite (16) with sphere
XP Value:10,000

Pristatics resemble a sphere of swirling colors, much like the prismatic sphere spell. Within the sphere is the actual pristatic, a small gnome-like humanoid. While bereft of its sphere, the pristatic floats in the phlogiston with legs and arms crossed, a look of intense concentration on its face.

A long-standing legend maintains that pristatics were created when a wizard attempted to alter the prismatic sphere spell by combining it with a teleport spell (in order to drop a sphere into the middle of a group). Unfortunately his assistant, a young gnome, tripped and bolluxed the experiment, disappearing in the process. A more reasonable conjecture is that the pristatic is native to the phlogiston; it may be a key to unknown secrets of magic.

Combat: Pristatics avoid combat. Though adult pristatics innately have all the abilities of the 9th-level wizard spell prismatic sphere, they can use it only once per day, for a total of two hours at most. Therefore, pristatics are willing to endure some damage before resorting to this, their only means of defense.

The pristatic’s colorful sphere is still visible even when not in use. There is no way to detect whether the prismatic sphere effects are currently active. Detect magic always registers the area as magical, since it is composed of the ambient magical forces of the phlogiston.

In contrast to the prismatic sphere spell, an adult prismatic can activate some or all of its sphere’s layers. For example, the pristatic can invoke the orange, indigo and violet effects, leaving out the other colors. The pristatic selects these effects to inflict the least harm to its opponent. Only when near death does it erect all layers against attackers.

If characters converse with a pristatic, it answers any questions it can. Pristatics are good observers and can remember the type and bearing of all ships that have passed within about the last month. However, the pristatic has no way to measure the passage of time, making its recollections less helpful.

Pristatics cannot spelljam. They bob in the phlogiston, going where the rainbow stream takes them.

Habitat/Society: Pristatics have no social structure, for they are solitary beings. They prefer the vastness of the phlogiston over the company of others.

Ecology: Innate magic in the phlosiston is food for the prismatic. If brought into a crystal sphere, a pristatic’s life force rapidly fades, and it dies within a day after leaving the phlogiston. Curative magic doesn’t help the pristatic, although placing it inside a wizard’s prismatic sphere prolongs its life for 24 hours. Similarly, if a dying pristatic returns to the phlogiston before the 24 hours are up, it returns to health in the same amount of time that it was away from the phlogiston.