Al-Qadim (Forgotten Realms)

Dragon - Vishap

Dragon - Vishap

MC Al-Qadim Appendix



Vishap
Climate/Terrain:Tropical/Hills or desert
Frequency:Rare
Organization:Solitary or clan
Activity Cycle:Any
Diet:Carnivore
Intelligence:High (13-14)
Treasure:Special
Alignment:Neutral evil

No. Appearing:1 (2-9)
Armor Class:3 (base)
Movement:18, Jp 6
Hit Dice:8 (base)
THAC0:13
No. of Attacks:3 and 1
Damage/Attack:1-4/1-4/2-12 and 2-8 (+combat modifier)
Special Attacks:Special
Special Defenses:Varies
Magic Resistance:Varies
Size:Huge (25’ base)
Morale:Elite (14)
XP Value:Varies

A vishap is a flightless Zakharan dragon, a crafty and cowardly creature that preys on the weak and flees the strong. They are sly, cunning predators that fight through stealth and deceit. Like all dragons, vishaps are exceedingly vain and greedy.

Despite its great size, a vishap can run, climb, and jump with surprising agility, although it likes to foster a sedentary image in order to catch its opponents off-guard. The scales of a vishap can blend in perfectly with its surroundings (lending it a +4 bonus in surprise situations).

Like other dragons, the vishap has excellent sight, smell, and hearing. Its senses allow it to detect invisible creatures or objects in a 10’ radius per age category. Vishaps are adept linguists; they can fluently speak Midani of Zakhara, and up to five additional languages.

Unlike their western cousins, vishaps have no clairaudience ability with respect to their lairs; they have no breath weapon nor can they cast spells. They exude no dragon fear. A vishap must survive by its wits alone. Given their penchant for destruction, however, most lead short, violent lives.

Combat: Using their camouflage ability, vishaps will watch a potential target for days, learning its strengths and weaknesses before attacking. After a vishap has surveyed its target, it will usually approach to speak with its target. Weak, fearful victims are immediately attacked. Weak victims that flatter the vishap might be spared if they swear to yield all treasure or serve the vishap as slaves. Victims who display a willingness for combat will be left alone after the interview and attacked at a later date when they can be caught by surprise.

A vishap can physically attack one creature with its teeth and claws; it can also lash its tail at up to four man-sized creatures, doing 2d4 points (base damage) to each victim. Victims must make a Dexterity check or lose their footing and be unable to attack during the subsequent round.

Vishaps are immune to all enchantment/charm spells from birth. As they age, they gain the following additional powers:

Young: sleep 2×/day; Juvenile: invisibility 1×/day; Adult: suggestion 1×/day; Very old: charm monster 1×/day; Venerable: undetectable lie 1×/day.

Habitat/Society: These dragons lair in shallow, open caverns where they have a commanding view of the approach and entry. Vishaps will always have at least one secret plan of escape should they be cornered in their lair.

Ecology: Vishaps are carnivores, although they may stoop to eating carrion or plants in order to survive. They greatly relish human and demihuman flesh. Vishaps have been known to work together and enslave entire villages, thriving on the villagers’ fear-induced worship.

AgeBody Lgth.(’)Tail Lgth.(’)ACHDMRTreasureXP Value
1 Hatchling1-41-572NilNil420
2 Very young4-125-1064NilNil975
3 Young12-2010-1856NilNil3,000
4 Juvenile20-2818-2648NilNil5,000
5 Young adult28-3526-32395%D8,000
6 Adult35-4232-4021010%D,Y,U11,000
7 Mature adult42-5040-4811115%D,Y,U12,000
8 Old50-5848-5601220%D,Y,U14,000
9 Very old58-6656-64-11325%D,Y,U×215,000
10 Venerable66-7264-70-21430%D,Y,U×216,000
11 Wyrm72-8070-78-31535%D,Y,U×217,000
12 Great wyrm80-8878-86-41640%D,Y,U×318,000